![]() ![]() This requires additional memory but speeds up the shading calculations during rendering. Length – Specifies the length of the animation to be played.Ĭompute normals – When this option is enabled, V-Ray generates and saves information about the normal of each vertex. Start – Specifies the first frame of the animation. You can use positive as well as negative values here. ![]() Offset – Use this parameter to offset the beginning of the animation by the given number of frames. Putting negative numbers here makes the animation play backwards. Speed – A multiplier for the speed of the animation. Override – Allows you to manually specify which part of the animation to be played Loop – The animation is looped by skipping to the first frame once it has finished. Ping Pong – Тhe animation is looped by playing it backwards once the last frame has been reached and then playing it forward again when the first frame is reached. You can select which that frame is with the help of the Start offset parameter Instead just one frame of the animation is shown. Type – Аllows you to control how animations are handled. ![]()
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